DnD, The Energy Drink For Your Imagination

Dungeons and Dragons. It’s difficult to name something that’s nerdier. Created in 1974 by Gary Gygax and Dave Arneson, it became a staple of nerd culture. It became so popular in nerd circles that it began to affect those who knew next to nothing about the game, but not always in a positive way. The Satanic Panic of the eighties was a very real phenomenon wherein Christian communities believed that anything that even talked about magic was from the devil himself.

DnD was heavily affected by this surge of paranoia. The game has gone through several editions over the years, with its third edition coming out in the middle of this panic. The third edition didn’t label any monsters “demons” or “devils”, instead using other terms for the exact same monsters, to try to distance itself away from anything demonic. Sadly, this failed to fool the Karens of the eighties, and Dungeons and Dragons spent several years barely holding on to life. All seemed lost, but DnD found its saving grace in its fourth edition. The fourth edition gave up on trying to hide its monsters, and just labeled creatures as they did in the first two versions.

However, this honesty was by no means the main reason DnD came back to the mainstage. What really brought the role-playing game back from the dead was the raw creative energy it produces. Many well-known authors play the game and have given it credit for inspiring their novels. Authors like George R. R. Martin, Steven Colbert, and Sherman Alexie number among those who regularly play DnD.

The improvised element of Dungeons and Dragons is what truly makes the game so inspirational. When you have to tell a story with other people, without knowing what’s coming next, your brain is forced into overdrive. You have to be able to follow, and to lead. You sometimes have to start and end stories. It ends up becoming an energy drink for your imagination!

When you first start playing, this level of improvisational storytelling is usually not natural. It takes some time to become familiar enough with the people you’re collaborating with to feel confident making awesome stories. But if you’re nervous about joining a group for the first time, don’t worry! The learning curve might be an uphill climb, but it’s one that almost everyone can ascend within a month.

I would encourage you to give Dungeons and Dragons a try! For one, it’s an awesome way to spend time with friends, but it also gives you the perfect excuse to let your mind roam free! In endless worlds with endless possibilities, the only limitation is your imagination. Join us! Our party would be glad to have you!



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